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PERSPECTIVE2

2021.10

화면 캡처 2022-06-03 214744.png

 I am interested in perspective of games.  I created Unity project with multi-perspective scene. In this project, I tried to make scene with harmony of 2D and 3D elements in same environment. In Unity 2D place, it is possible to add 2D objects like sprites and users can recognize the 2D in differnet angle when they switch camera to 3D view.

 Because 2D place does not have Z axis value, my project plan was placing 2D sprites and 3D objects in different Z axis that users can experience 2D elements in 3D environment. And I planned to use first-person controller in 3D to make users look around environment through their own sight.

화면 캡처 2022-06-03 214808.png

 By pressing keyboard numberpad1&2, I could remove crossline from first-person view which was stressful and bothering my scene and users can walk around with more clear sight.

Also, I was satisfied with entire mood of the environment. I think the 2D elements and 3D elements created unique and interesting harmony and they were designed well like I expected. Especially, the train was designed in 2D but the animation has 3D movement and users can check the animation in different angle. 

화면 캡처 2022-06-03 222224.png

 I tried 2D sprites for these trees. In 2D view, if I rotate sprite 90 degree of Y value, the sprite is invisible because it does not have thickness. Using this feature, I placed two 2D trees overlapped at right angle, so it looks like 3D paper art in first-person view. And for those 2D sprites, I added box collider not to make player walk through the objects.

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